![]() ![]() The former is where most players will spend their time, getting up close and personal with a living, breathing world full of dangerous machines, tribal politics, and wrapped up in a diverse landscape that demonstrates the ability of VR to put scale into perspective.ĭepending on your preference, movement in the game can be triggered by swinging the arms with the Sense controllers or the more traditional stick control. Verify the installation: the mod's LICENSE.md file must be located at /GameData/KAS/ LICENSE.md.The gameplay of Horizon Call of the Mountain can be broken down into two main components, exploration and combat.If your game has better versions, do not overwrite! The release archive contains the minimum versions of the required dependencies: ModuleManager and Communit圜atgeoryKit.Note, that names of the folders must be exactly like in the archive or the mod won't work.Unzip the release archive into the game's GameData folder.If you have an older version of the mod in your game, you must delete all the old files first! Do not just copy over, this will likely result in compatibility issues.It may save you a lot of time during the update. If you follow this path, then all the KAS dependencies will be updated automatically.Occasionally run CKAN client to update KAS (and other mods) to the latest version.Search for "Kerbal Attachment System" or just "KAS", then install the mod.Too dark for EVA on the other side of the moon? Problem solved with these ambient lights! No more guessing how to switch to "that vessel" - simply point and click! Now you can build and upgrade vessels in EVA! If you want doing EVA comfortably, you really should consider adding these mods as well: This is where I post my ideas, prototypes and the features development progress. You can support this and the other of my mods on Patreon. * The videos above were created using the pre-release versions of KAS. VIDEO: Big movie of making Minmus station using the older version of KAS.VIDEO: Refueling a vessel (RTS-1 part).VIDEO: Active tow bar usage (TB-60 part).Once docked, the vessels become a single base where the stock game functionality can work. Link the vessels up to the maximum distance and move the resources via a convenient GUI (a way more convenient than the stock one!).Īlmost any type allows remotely docking the vessels. Zero structure force in exchange to an ability to have some free length. ![]() It's still a cable, but now its distance can be changed either via an EVA kerbal, or via a remote control GUI. It's an elastic cable that can stretch at some extent while still forcing the vessel to stay together. ![]() Only in KAS you can find advanced models of tow bars that can assist steering. Do you need to tow a vessel? If yes, then you need a tow bar. ![]() It allows the vessels to move, while not getting too close or too far to/from each other. It's still the same strut, but the joints are unlocked. Bring some of these things on your Mun base and reinforce the structure! It's basically a simple strut, but kerbals can set it up or remove being EVA. Even more, this mod has active parts that can work as winches! Why linking? Well, how about transferring resources without docking? Or maybe two vessels need to stay together while not docked. Now they can link different vessels together. This mod is another extension to the EVA duty of the kerbonauts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |